Much of “Rick and Morty” Season 6, Episode 2 takes place in an arcade game called “Roy: A Life Well Lived”, first introduced to viewers in Season 2. Through some standard shenanigans of the series, Morty (voiced by Justin Roiland)’s consciousness has come to inhabit the game’s 5 billion non-player characters, while Rick (Roiland) becomes its protagonist Roy and tries to free Morty. At one point, to make this happen, an NPC named Marta and Rick/Roy coordinate with a consortium of world leaders, with whom they meet virtually on a wall of TV screens.
After a failed meeting with the President of the United States, Marta and Rick/Roy argue in front of these world leaders, in which case the screen to the right of the one in the upper left corner only contains an empty chair. The next times the wall of TV screens is visible, this chair is inhabited by five people, suggesting that their absence is, in fact, an animation error.
In a Vulture profile, “Rick and Morty” host Nathan Litz revealed that animating the series takes so long that one particularly complex minute of an episode has already taken the studio four weeks. With that in mind, the brief absence of a few quiet background characters is entirely understandable, but nonetheless a moment that may interest fans keeping track of those quirks throughout “Rick and Morty.”