Funko Games’ Marvel BattleWorld: Series 2 Betrayal at Twilight Review


Funko’s Marvel Battleworld franchise returns with a host of new characters to collect and new mechanics to explore in Series 2 Treachery At Twilight. Perhaps most impressive is the scalability of the game present in Series 2, as the new gameplay additions shake things up just enough without overpowering or pushing things too far in one direction. The collection intensifies with a slew of new hero mash-ups, though a few characters make a returning appearance, which lessens the overall impact of the wave a bit. The base game remains unchanged, but it feels harder and more importantly more fun with each new element, and it’s hard to call that anything other than an all round win.

Those interested in seeing how the base game plays out can head over to our Series 1 review, and the good news is that nothing about that core set of mechanics has changed. That said, there is a way to improve your base experience, as Funko has released a premium coin pack that upgrades cardboard danger tokens to plastic coins as well as your old danger coin to a holo- sheet. Even the Thanostones get a plastic upgrade and become reusable, and to top it off, the $8 set comes with my favorite version of Groot (Spider-Island Groot) in the game so far. It’s not mandatory at all, but for someone who plays a bit of the game, I wouldn’t go back to cardboard now that I have them, as they give a bit more spice to the game on the table. .

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What definitely needs to be added to the mix, however, is the Talon Fighter, which costs $15 and comes with the sleek Talon Fighter vehicle (complete with translucent base) and an equally slick 2099 Black Panther figure. These two elements immediately give your presentation a little pop, but it’s the mechanism they bring with them that really stands out. In Series 1, fans could add Thanos’ ship to the game, which increased the challenge and gave the heroes another major obstacle in their path. This vehicle balances the scales a bit, but it retains enough randomness that it doesn’t completely tip the scales.

The Talon Fighter lets you give up your attack this turn and jump into the vehicle instead, no matter where you are on the board. If you enter, you will find two spinning dials containing symbols, which correspond to the symbols for the various battles on the board. Once you spin, you choose one of the battles with a corresponding icon to move to, then release a token on the back that dictates whether or not you hit. The benefit of this is that you don’t roll a number, so you have a 50% chance to hit, which is invaluable on some of the higher battle numbers. You can smell and add a meter to the danger track, so you need to weigh your options before jumping in. With some of the highest battle numbers in this set, it’s an invaluable addition and provides an extra element of strategy to consider on a player’s turn.

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The same goes for the Collector’s Tower, which immediately impresses with its eye-catching design and adorable Collector perched atop. This $15 add-on lets you spin dials and move platforms as you try to knock a special Twilight die from its slot at the bottom, but the game doesn’t end if you don’t succeed. Most of the time, your die will come out of the side and you will play this attack normally. If your die comes out the front, it will allow you to command the Twilight Sword base (which you attach to your character for the rest of the game) and use the Twilight Die, which contains enhanced attacks.

Again, the presence of a dice tower is useful on its own, as you’ll be rolling dice every turn for the most part, and the Twilight Die provides another welcome power upgrade to help you out in some of the tougher battles. more difficult. This includes the Twilight Dragon battle which is revealed once the sword is claimed, so you get a bit of everything when you end up adding that particular expansion to the game. be sought out if you want to get the most out of the experience.

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That brings us to the new wave of heroes to collect, and while there are some amazing additions to the lineup, this wave just hasn’t hit the high bar of the first wave. You’ll love standouts like Capwolf, Lady Octopus, Ghost-Spider-Wanda Maximoff, Hulk 2099, Hobgoblin, and Ghost Rider 2099, and the Twilight variants are fantastic. Unfortunately, there are a lot of retreads in this wave, and I don’t mean that in terms of reusing a sculpt, but rather in terms of character choice. This wave includes several characters from Series 1, including Iron Man, Captain Marvel, Spider-Ham, Throg, and Groot, and four of them are also included in the Twilight variants.

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Now the sculpts are more detailed and feature more cinematic poses this time around, so they’ve been updated and improved, but this wave alone already includes three Groots, and one of them looks pretty close to the last version. Same with Spider-Ham and Spider-Man 2099, which comes in two different costume colors but is essentially the same figure, and honestly, you could say that about Agent Venom as well. To give credit where it belongs, the new Throg is much better, as is the new Captain Marvel, so in those cases, I think it was worth it.

Marvel BattleWorld: Series 2 Treachery At Twilight features new gameplay additions that make the game unquestionably better and more exciting, but is weighed down by a wave of characters that feels boring due to the number of repeated characters and sculpts included. There’s a lot to like here, so if you’re already invested in Marvel’s Battleworld franchise, you won’t be disappointed with what Series 2 brings to the experience.

Rating: 3 out of 5

Marvel BattleWorld: Series 2 Treachery At Twilight merchandise is available in stores now.

Did you enjoy the new features of the game? Let us know in the comments or, as always, you can talk all things tabletop and Marvel with me on Twitter @MattAguilarCB!


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